


OpenGL ES 2.0 was the first portable mobile graphics API to expose programmable shaders in the then latest generation of graphics hardware. OpenGL ES 3.0 was another evolutionary step for OpenGL ES, notably including multiple render targets, additional texturing capabilities, uniform buffers, instancing and transform feedback. OpenGL ES 3.1 - Bringing Compute to Mobile Graphicsĭespite being only a bump in the minor revision of the API, OpenGL ES 3.1 was an enormous milestone for the API, as it added the ability to do general purpose compute in the API, bringing compute to mobile graphics. The latest in the series, OpenGL ES 3.2 added additional functionality based on the Android Extension Pack for OpenGL ES 3.1, which brought the mobile API's functionality significantly closer to it's desktop counterpart - OpenGL.
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Opengl 2.0 free download - OpenGL Extensions Viewer, Descent OpenGL, Chicony USB 2.0 Camera, and many more programs. OpenGL ES 3.2 - Additional OpenGL functionality You can run the same codebase on Mac, Windows, Linux, Android and iOS. Written in Python with a graphics engine built over OpenGL ES 2, Kivy supports various input devices and protocols, and gives you access to over 20 widgets that are all highly extensible and have built-in multi-touch support. Download OpenGL for Windows now from Softonic: 100% safe and virus free. It supports Direct3D11, Direct3D9, OpenGL 1.1 - 4.1, OpenGL ES 1.1 and OpenGL ES 2.0 and runs on Windows, Linux, Android and iOS.
